Bounty Dialogue

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In the town hubs of Cetus, Fortuna, and the Necralisk, the Tenno can undertake tasks on behalf of the local residents, fighting back against the forces that oppress them. While there are some differences in the ways Bounties are offered, executed, and rewarded, the key features are identical across all locations. This page lists the Bounties for each town hub and the dialogue lines associated with them.


Cetus, Plains of Eidolon, Earth

The Ostron leader Konzu issues Bounties for the Plains of Eidolon, either from his post in Cetus or any of the various radio stations situated around the Plains. When the Tenno accepts a Bounty, Konzu will give them background information to start, and will thank them upon completion of the Bounty, though execution of the mission stages themselves is handled by the Lotus. There are 13 possible Bounties, though Konzu will only offer 5 at a time (plus 1 for the Steel Path). The Bounties are:

Each Bounty will have 3 – 5 stages, out of a pool from 9 possible stages. The Lotus will instruct the Tenno in completing the specific stages. After the Tenno completes a Bounty, they can return to Cetus, or go to a radio station on the Plains to receive another Bounty from Konzu.

After completing the quest The New War, the Tenno will have access to 3 additional Narmer Bounties, where the Tenno fights against the remnants of the Narmer Empire on the Plains. Konzu will only offer 1 Narmer Bounty at a time, and only during the day. During nighttime in Cetus, Narmer Bounties will be offered by Eudico in Fortuna instead.

During nighttime, Konzu's bounty board will also display two additional Bounties: defeating an Eidolon Teralyst and defeating all three Eidolon bosses; however, these Bounties have no specific dialogue and only exist for matchmaking purposes. The Eidolons can be confronted without taking the Bounties. The Plague Star and Ghoul Purge events, when they recur, will also use Konzu's bounty board.


Fortuna, Orb Vallis, Venus

The Solaris floor boss Eudico issues Bounties for the Orb Vallis, either directly from her chair in Fortuna or remotely via Solaris United agents in the Vallis. Unlike Bounties on other planets, Eudico handles all transmissions and mission directives for the Tenno. Bounties can only be completed after the Tenno completes the quest Vox Solaris. There are 23 possible Bounties, though Eudico will only offer 5 at a time (plus 1 for the Steel Path). The Bounties are:

  • Agent Down
  • Archaeology
  • Blood Relics
  • Bury Them
  • Courier Ambush
  • Dirt Unit
  • Distract and Divert
  • Dog Boards
  • Falling Star
  • Financial Liberation
  • Hunter-Killer
  • Network Collapse
  • Operational Intelligence
  • Picket Duty
  • Proof of Life
  • Protect the Innocent
  • Resource Theft
  • Scorched Earth
  • Seems Legit
  • Served Cold
  • Software Subterfuge
  • Tax the Taxmen
  • Trash Their Traps

Each Bounty will have 3 – 5 stages, out of a pool from 9 possible stages. After the Tenno completes a Bounty, they can return to Fortuna, or visit the Solaris United agent near the Fortuna elevator to receive another Bounty from Eudico. Additionally, they can capture a Corpus base on the Vallis and hack into its communications relay, which will allow Eudico to use it as a remote command post to issue new Bounties.

Once the Tenno reaches rank Old Mate with Solaris United, they have access to a secret backroom in Fortuna where Eudico leads another Syndicate, Vox Solaris. Inside the backroom, Eudico has another bounty board that offers 5 permanent Bounties aimed at taking down the Orb Mothers guarding the Vallis. The Profit-Taker heist phases must be completed in order, but once a phase is complete, the next phase is permanently unlocked, so Phases 1 – 3 of the heist need be completed only once. The heist Bounties are largely coordinated by Eudico, but feature dialogue from The Business, Little Duck, Boon, and Rude Zuud.

After completing the quest The New War, the Tenno will have access to 3 additional Narmer Bounties, where the Tenno fights against the remnants of the Narmer Empire on the Vallis. Eudico will only offer 1 Narmer Bounty at a time, and only during nighttime in Cetus (the time or temperature of the Vallis itself is irrelevant). When Narmer Bounties are not available in Fortuna, they will be offered by Konzu in Cetus instead.


Necralisk, Cambion Drift, Deimos

The Entrati matriarch Gomaitru Entrati (known as Mother) issues Bounties for the Cambion Drift, either in the Necralisk or on the Drift itself, where she can be found in various places. When the Tenno accepts a Bounty, Gomaitru will give them background information to start, and will thank them upon completion of the Bounty, though execution of the mission stages themselves is handled by Loid and Otak (or occasionally by Latrox Une). Bounties can only be completed after the Tenno completes the quest Heart of Deimos. There are 9 possible Bounties, though Gomaitru will only offer 5 at a time (plus 1 for the Steel Path). Only one endless Bounty will be available at a time, always occupying the Tier 3 slot. The Bounties are:

Each Bounty will have 3 – 5 stages, out of a pool from 8 possible stages. After the Tenno completes a Bounty, they can return to the Necralisk, or visit Gomaitru out on the Drift to receive another Bounty from her.

Gomaitru will also offer additional Isolation Vault Bounties, in tiers I, II, and III. The Bounties are identical except for difficulty, and will lead the Tenno deep into ancient Entrati installations beneath the surface. The Isolation Vault tiers must be completed in order, but once a tier has been completed, the next tier is permanently unlocked, so Tier I and Tier II need be completed only once.

Once the Tenno has completed an Isolation Vault Bounty, they will also gain access to another set of missions: Arcana Bounties. These take place in the Deimos underground as well, and feature new Bounty stages and objectives. There are 5 possible Arcana Bounties, though Gomaitru will only offer 1 at a time. The Arcana Bounties are:

Each Arcana Bounty will have 4 stages, out of a pool from 8 possible stages. Like regular Cambion Drift Bounties, the missions are mostly coordinated by Loid and Otak (and occasionally by Kaelli), with Gomaitru contacting the Tenno at the start and end of each Bounty.


Chrysalith, Zariman

The Holdfasts leader Quinn issues Bounties for the Zariman. Unlike the other town hubs, the Chrysalith does not border an open-world Landscape, but instead procedurally generated Zariman missions, accessible via a multi-destination elevator in the Chrysalith. This means that Zariman Bounties are substantially different from those of other town hubs. Zariman Bounties only have one stage, and always take the form of a pre-existing Zariman mission type (such as Exterminate, Void Armageddon, or Void Cascade) with an additional condition or objective that must be fulfilled during the mission. Once a Bounty is selected, the mission cannot be completed without fulfilling all objectives. After the Bounty is complete, the Tenno must return to the Chrysalith – there is no option to select a new Bounty out in the field, due to the instanced nature of the Zariman missions.

Also unlike other town hubs, there is no dialogue associated with these Bounties. Each mission has only the dialogue expected of that mission type – ie, Bounties that are Void Flood missions will be run by Archimedian Yonta, and so forth.

Bounties can only be completed after the Tenno completes the quest Angels of the Zariman. There are 19 possible Bounties, though Quinn will only offer 5 at a time. The Bounties are:


[Navigation: Hub → Dialogue → Lotus → Bounties]

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