Operation: The Pacifism Defect

Operation: The Pacifism Defect splash

02 March 2017 – 09 March 2017


Operation

On Thursday (02 March 2017), the event began with the release of Update 19.12 and was set to run for a week. Upon logging in, the Tenno received an inbox message from Cressa Tal.

Inbox message:
THE PACIFISM DEFECT: Emergency Evacuation

Tenno,

Time is running out, so I’ll keep this quick. The Infestation has overrun a convoy of allied ships and forced the surviving crew into emergency safe rooms. They’re holding on for now, but without your support, they’ll die on those ships.

Before you go, you should know something: the crew is Grineer. But not just any Grineer – they’re Kavor defectors, pacifists who deserted Sargas Ruk’s army when they could no longer bring themselves to kill for him. They don’t want to fight anymore, not for the Grineer, and not for Steel Meridian. All they desire is a peaceful life, but that won’t come easy; Sargas Ruk is hot on their trail and desperate to make an example of them.

The Kavor need defection – will you answer this call?

—Cressa Tal

There were new nodes on Venus, Earth, and Mars where the event took place. These were described in the World State Window as “Evacuate Kavor defectors from their Infested ships.”


Mechanics and Missions

The operation utilised the new Defection game mode on the Grineer Galleon tileset. The Tenno would start the mission in a shuttle bay with a Firbolg-like transport. Infested enemies were present throughout the map.

Lotus: “The scattered survivors of this Infestation have barricaded themselves in safe areas throughout this Galleon. Escort the crew to the waiting escape ship.”

(variant) Lotus: “Don’t be alarmed by the crew. They’re Grineer defectors, rescued by Steel Meridian, but too broken to join their ranks. Instead, they’ve banded together in search of a more peaceful life. They call themselves Kavor.”

(variant) Lotus: “The crew here are Kavor defectors, Grineer who rejected the violence they were created for. Rather than join Steel Meridian, they’ve chosen a different path, seeking a dream of an existence where they would not be forced to commit more atrocities.”

The Tenno had to hack a door to proceed with the mission. Upon doing so, a 40-second timer began counting down to signal the arrival of Kavor survivors.

Lotus: “I’ve located the first group of survivors. Find them and escort them to the waiting transport.”

(variant) Lotus: “The Infestation is airborne and it’s slowly killing the crew. The Med Boosters scattered throughout the ship are their only hope for survival.”

(variant) Lotus: “The Galleon’s atmosphere has become toxic. It will kill the crew members within minutes. Their only hope is the Med Boosters, but you must keep them powered. The survivors will never reach the transport without them.”

The Tenno were waypointed to a Med Booster tower, labelled A on the minimap. A computer console was nearby the tower, and could be activated to instantly set the countdown to 0 and send the Kavor out.

(upon arriving at the console, variant) Lotus: “Use this comms console to rush out more survivors.”

(upon arriving at the console, variant) Lotus: “You may use this console to send a signal that you want the survivors to hurry.”

A Kavor squad of 3-5 would spawn on the map, either when the countdown ended or when they were signalled beforehand, and make their way to the Med Booster tower. They suffered constant health drain over time from the atmosphere and would also be attacked by the Infested. They were armed and could fight back, but mostly focused on moving to safety rather than standing their ground. Upon arriving at the Med Booster, they would hold position as the tower healed them. The Med Booster drained power (spawning at 50%) while actively healing the Kavor, with additional defectors drawing more power. The tower could be resupplied by power cells dropped by Mutalist Osprey Power Carriers. The Kavor would stay at the tower, defending against the Infested, until they were instructed to move on (by the Tenno interacting with a defector).

(if the Kavor are idling, variant) Lotus: “Let the survivors know you’re ready to keep moving.”

(if the Kavor are idling, variant) Lotus: “Tell the survivors when you’re ready to move on.”

Once told to move out, the Kavor would make their way to the transport. Upon arriving at the ship, they would board the transport and disappear.

(upon rescuing a Kavor, variant) Lotus: “Crew member rescued. Keep it up.”

(upon rescuing a Kavor, variant) Lotus: “A survivor has safely reached the ship.”

(upon rescuing a Kavor, variant) Lotus: “Survivor evacuated.”

(upon rescuing a Kavor squad, variant) Lotus: “Success! A group of crew members has reached the transport.”

(upon rescuing a Kavor squad, variant) Lotus: “Survivors have just reached the safety of our transport. Keep them coming.”

(upon rescuing a Kavor squad, variant) Lotus: “A group of survivors has escaped.”

After the squad of Kavor was on the transport, the ship would depart (to be replaced by another), and the Lotus would announce another group of Kavor, with another 40-second countdown.

(upon beginning a new round, variant) Lotus: “Scanning for additional crew.”

(upon beginning a new round, variant) Lotus: “Locating more survivors.”

(upon beginning a new round, variant) Lotus: “Scanning for more survivors.”

(upon beginning a new round, variant) Lotus: “Another group of defectors needs an escort.”

(upon beginning a new round, variant) Lotus: “There’s another group of survivors looking for an escort.”

After the second squad was rescued, a second Med Booster tower, labelled B, would appear. The third Kavor squad would spawn near B and head there, and from there head to A, and then to the transport (the Tenno needed to direct them to move out each time). At this point, extraction would also be made available.

(marking extraction, variant) Lotus: “The Infestation is growing more aggressive with each passing minute. Head to extraction when you can no longer guarantee the crew’s safety.”

(marking extraction, variant) Lotus: “There are still survivors to be evacuated, but this operation is becoming increasingly risky. You have permission to seek extraction when you feel you can no longer protect the crew.”

On the fourth squad, another Med Booster tower, C, appeared, and the Kavor squad would spawn at C, and head from there to A, and from there to the transport. Subsequent squads would alternate between spawning near B or spawning near C, no longer spawning near A.

Kavor could be downed (either from health drain or enemy attack), and could be revived by the Tenno. If they were allowed to die, an Infested spawn pod would grow over their corpse and eventually discharge a Carrion Charger.

(if a Kavor is downed, variant) Lotus: “Revive that fallen crew member.”

(if a Kavor is downed, variant) Lotus: “A crew member is down. Heal them.”

(if a Kavor dies) Lotus: “We lost one. Keep crew members alive. Lose too many and I’ll be forced to abort the mission.”

(if a Kavor dies) Lotus: “Crew member killed. Protect the remaining survivors.”

(if a Kavor dies) Lotus: “We lost one.”

(if a Kavor dies) Lotus: “Another crew member has been killed.”

The mission was endless, with the Tenno rescuing as many Kavor squads as possible with an increasing enemy level. If 10 Kavor died during the course of the mission, the Lotus would suspend rescue operations and direct the Tenno to extraction. Kavor squads would no longer spawn and any remaining Kavor would not count towards the point total.

The Kavor also had idle lines they would say when nearby the Tenno.

(when encountering the Tenno, variant) Kavor: “The Tenno? Why you help?”

(when encountering the Tenno, variant) Kavor: “Trust Tenno skoom? Hmm… no choice.”

(when encountering the Tenno, variant) Kavor: “A Tenno? What choice do we have?”

(when encountering the Tenno, variant) Kavor: “Helping us? But… we’re Grineer?”

(when encountering the Tenno, variant) Kavor: “Cressa Tal sent you? Let’s go.”

(when encountering the Tenno, variant) Kavor: “Don’t want to go anywhere.”

(when encountering the Tenno, variant) Kavor: “Only death there. But death means peace.”

(when encountering the Tenno, variant) Kavor: “Need quiet! You make them quiet?”

(when encountering the Tenno, variant) Kavor: “Too loud. Too many noises.”

(when fighting the Infested, variant) Kavor: “Ramn, Infested sikkaht.”

(when fighting the Infested, variant) Kavor: “Ramn… ahhh.”

(when fighting the Infested, variant) Kavor: “Get… away… from… me!”

(when fighting the Infested, variant) Kavor: “Look! More ramn-sikkaht.”

(when fighting the Infested, variant) Kavor: “Sikkaht, everywhere.”

(when fighting the Infested, variant) Kavor: “More sikkaht.”

(when fighting the Infested, variant) Kavor: “More sikkaht coming.”

(when fighting the Infested, variant) Kavor: “They are coming.”

(when fighting the Infested, variant) Kavor: “The sikkaht!”

(when on the move, variant) Kavor: “Tired, ramn tired.”

(when on the move, variant) Kavor: “Can’t go much further.”

(when on the move, variant) Kavor: “I need to rest.”

(when on the move, variant) Kavor: “Keep pushing!”

(when being healed by a Med Booster tower, variant) Kavor: “I can breathe.”

(when being healed by a Med Booster tower, variant) Kavor: “Feel alive, again.”

(when being healed by a Med Booster tower, variant) Kavor: “Thanks, Tenno.”

(when being healed by a Med Booster tower, variant) Kavor: “I live.”

(when being healed by a Med Booster tower, variant) Kavor: “That helps.”

(when being healed by a Med Booster tower, variant) Kavor: “That’s better.”

(when being healed by a Med Booster tower, variant) Kavor: “Feel better.”

(when being healed by a Med Booster tower, variant) Kavor: “Much better. Go now??”

(when being told to move out, variant) Kavor: “Let us move.”

(when being told to move out, variant) Kavor: “Time to go!”

(when being told to move out, variant) Kavor: “One, two, three, I can do this again.”

(when being told to move out, variant) Kavor: “Go? Ramn. Okay.”

(when being told to move out, variant) Kavor: “Go? Okay, go!”

(when being told to move out, variant) Kavor: “Tenno. Show me the way.”

(when being told to move out, variant) Kavor: “We go with you, but… we cannot fight like before.”

(when being told to move out, variant) Kavor: “Everyone! We move now.”

(when the Tenno uses an ability) Kavor: “Magic?”

(when taking damage, variant) Kavor: “Ahh, everything hurts!”

(when taking damage, variant) Kavor: “I am hurt.”

(when taking damage, variant) Kavor: “Die here??? [coughing] Ramn.”

(when taking damage, variant) Kavor: “It’s killing me.”

(when taking damage, variant) Kavor: “We are dying.”

(when taking damage, variant) Kavor: “The air is killing me.”

(when taking damage, variant) Kavor: “Not going to make it.”

(when taking damage, variant) Kavor: “The air is sick.”

(when downed, variant) Kavor: “Go. Not worth saving.”

(when downed, variant) Kavor: “I had my time.”

(when downed, variant) Kavor: “Wrack… it hurts.”

(when downed, variant) Kavor: “Ahhh.”

(when downed, variant) Kavor: “The sikkaht is in me.”

(when downed, variant) Kavor: “Leave me… go!”

(after being revived, variant) Kavor: “I owe you, Tenno.”

(after being revived, variant) Kavor: “Owe you my life.”

(after being revived, variant) Kavor: “Should be dead?!”

(after being revived, variant) Kavor: “Thank you.”

(when nearing the evac ship, variant) Kavor: “Safe. For now.”

(when nearing the evac ship, variant) Kavor: “Is this freedom?”

(when nearing the evac ship, variant) Kavor: “Are we safe now?”

(when nearing the evac ship, variant) Kavor: “Never forget you, Tenno.”

(when nearing the evac ship, variant) Kavor: “Dead without you, Tenno.”

(when nearing the evac ship, variant) Kavor: “Unbelievable, you saved us. Tenno not skoom!”

The first stage of the operation required the Tenno to earn 75 points. Each Kavor counted as 1 point, so 15 complete squads needed to be rescued. These points could be earned in a single mission or split up, as they tracked cumulatively. After achieving this goal, the Tenno received an inbox message from Cressa Tal containing a Pacifism Defect emblem.

Inbox message:
THE PACIFISM DEFECT: Don’t stop

Don’t stop now, Tenno. You’re fighting hard, but this is not an easy battle, and there’s still so many Kavor who need to be pulled from those ships.

To aid their rescue, I have sent the Tenno clans a series of blueprints. These items will help you keep the Kavor and any other civilians alive.

—Cressa Tal

The blueprints mentioned in the message apparently refer to the Stim gear blueprints, which were available for research in the Tenno Lab of the Dojo at the beginning of the event.

After this, a second mission on Earth was available, with a higher enemy level. On this mission, Sargas Ruk would send a Grineer Manic after the Kavor defectors periodically.

(after rescuing the second Kavor squad, variant) Sargas Ruk: “Kavor. You’re the worst of a bad batch. Inflicted with that mutation, the pacifism defect. You should have been incinerated like the garbage you are.”

(after rescuing the second Kavor squad, variant) Sargas Ruk: “Kavor. Betrayed your post. Betrayed your comrades. Betrayed me. Your punishment: endless suffering.”

(after rescuing the second Kavor squad, variant) Sargas Ruk: “Look what I found: the Kavor. The high and mighty. Dead fools walking.”

(after rescuing the second Kavor squad, variant) Sargas Ruk: “Poor Kavor… the Tenno led me right to you.”

(after rescuing the second Kavor squad, variant) Sargas Ruk: “Boo! Found you.”

(when a Manic spawns, variant) Sargas Ruk: “I have you now, traitors.”

(when a Manic spawns, variant) Sargas Ruk: “Time for your judgement.”

(when a Manic spawns, variant) Sargas Ruk: “Even the Tenno cannot save you.”

(when a Manic spawns, variant) Sargas Ruk: “No more running, Kavor.”

Lotus: “Grineer Manic! He’s here to kill the defectors. Take him out.”

(when encountering a Manic, variant) Kavor: “Sargas found us.”

(when encountering a Manic, variant) Kavor: “Assassin? He followed you!”

(upon successful rescue of a Kavor squad, variant) Sargas Ruk: “Your betrayal breathes fire into my soul. I will find you, Kavor.”

(upon successful rescue of a Kavor squad, variant) Sargas Ruk: “I will never stop hunting you.”

(upon successful rescue of a Kavor squad, variant) Sargas Ruk: “Not even the Tenno will keep you safe.”

(upon successful rescue of a Kavor squad, variant) Sargas Ruk: “I will remember what you did here today, Tenno.”

If the Manic was killed, he would drop a Large Powercell, which would instantly restore 100% power to a Med Booster tower (as opposed to the standard 20%).

This second phase required the Tenno to earn 250 points (although the points from the first mission carried over). Each Kavor defector was worth 2 points in this mission. After reaching the goal, the Tenno received an inbox message with the Harkonar Wraith spaulders and leg plates.

Inbox message:
THE PACIFISM DEFECT: The Kavor are rooting for you

The survivors you pulled out of that Infested mess know that Tenno don’t usually risk your lives for Grineer; this means much to them. To strengthen your spirits in the coming battles, the Kavor have sent you this gift.

—Cressa Tal

A final mission on Mars was then available. In this third mission, a Red Veil Operative would spawn infrequently and attack the Tenno and Kavor (in addition to the Manics, which continued to spawn).

(when a Red Veil Operative spawns for the first time) Red Veil representative: “Kavor, you could be the key to a future of peace. You must be studied. Alas, Steel Meridian has denied our requests for a specimen, so now we are forced to take one. Stand aside, Tenno.”

Each Kavor defector was worth 4 points in this mission. The Tenno had to earn 2000 points to complete the last stage of the operation, which rewarded them with the Harkonar Wraith cloak and chest guard.

Inbox message:
THE PACIFISM DEFECT: The Kavor salute you

Tenno,

The Kavor are more than grateful for your help. They know they’d be dead without you. As a small token of their gratitude, they wanted you to have this gift.

—Cressa Tal


Rewards

Personal rewards were given out as the Tenno achieved the tier goals, and consisted of the event emblem and Harkonar Wraith armour set and syandana. At the time, the Wraith gear could not be recoloured.

Clan rewards were given out after the event was over, and were determined by the sum of each clanmember’s highest Mission 3 score. New clans formed after the event started and new members joining a clan did not count towards point totals (clan rosters with regard to the operation were locked when the operation began), with the exception of Clan Participation Tier.

The requirements for the Clan Participation Tier were lowered shortly after the event began, with the original requirement struck through in the table below. Hardcore tier required the clan to place in the top 10% of all clans for that tier. As it worked out, this threshold ended up being significantly lower than the Victory Tier threshold. The point thresholds, as noted on the Leaderboards, are listed here.

GhostShadowStormMountainMoon
Terracotta Trophy25 pts75 pts225 pts675 pts2.025 pts
Bronze Trophy100 pts300 pts900 pts2.700 pts8.100 pts
Silver Trophy250 pts750 pts2.250 pts6.750 pts20.250 pts
Clan Participation Tier260 pts
1.300 pts
760 pts
3.800 pts
2.520 pts
12.600 pts
7.560 pts
37.800 pts
25.200 pts
126.000 pts
Gold Trophy500 pts1.500 pts4.500 pts13.500 pts40.500 pts
Victory Tier4.000 pts12.100 pts40.300 pts121.000 pts403.000 pts
Hardcore Tiertop 10%
(1.888 pts)
top 10%
(4.344 pts)
top 10%
(14.840 pts)
top 10%
(43.184 pts)
top 10%
(152.840 pts)

Clan Participation Tier rewarded each clanmember who participated in the event with an Ignis Wraith blueprint. Victory Tier rewarded each participating clanmember with a fully-built Ignis Wraith, with a weapon slot and installed Orokin Catalyst (as is typical for most events). Hardcore Tier gave the clan the permanent ability to research the Ignis Wraith in the Chem Lab of the Dojo, resulting in the ability to manufacture Ignis Wraith blueprints. These blueprints were and are tradeable between Tenno.

The Warlord of each clan received an inbox message from Cressa Tal with the trophy attached.

Inbox message:
THE PACIFISM DEFECT: In Tribute

Tenno,

The Kavor defectors will never forget the compassion shown by [clan] in their support. Let this trophy stand as a reminder of your victory.

—Cressa Tal

Every Tenno in clans that achieved Participation Tier or Victory Tier received an inbox message with the Ignis Wraith blueprint or weapon, as appropriate.

Inbox message:
THE PACIFISM DEFECT: Recognition

[name],

Steel Meridian recognises your role in supporting [clan] and its coordinated efforts aiding the Kavor defectors. Please accept this gift as a symbol of our gratitude.

—Cressa Tal

The Warlord of a clan that achieved the Hardcore Tier received a different inbox message with their trophy.

Inbox message:
THE PACIFISM DEFECT: Reverence Paid

[clan],

Your legend is growing. Steel Meridian recognises your heroic efforts to protect those that cannot protect themselves, and we awarded you with a statue to memorialise this achievement.

As a further testament to your victory and unity, the members of [clan] have earned the right to manufacture Ignis Wraith blueprints in your Dojo, a distinctive honour. The Ignis Wraith is a prized weapon among our ranks, but even more coveted is the means to build it.

Use this privilege wisely, [name].

—Cressa Tal


Aftermath

The Defection game mode, showcased in the event, was integrated into the rest of the game with Update 21.0, on Memphis (Phobos), Caracol (Saturn), and Yursa (Neptune).

Clans that reached the Hardcore Tier still have the ability to manufacture Ignis Wraith blueprints and trade them to other Tenno (pursuant to Mastery Rank restrictions). The ability to research the Ignis Wraith has not been given to any other clans. As of 25 January 2019, Baro Ki’Teer began offering the Ignis Wraith among his wares periodically, although these built versions are not tradeable.


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