Operation: Scarlet Spear

Operation: Scarlet Spear splash

24 March 2020 – 28 April 2020


Operation

On Tuesday (24 March), the event began with the release of Update 27.3 and was set to run for a month (later extended by an additional week). Upon logging in, the Tenno would receive an inbox message from Little Duck.

Inbox message:
SCARLET SPEAR: You are needed

The Flotilla’s orbiting Earth, Hotshot. See ya there.

Little Duck (video message): “Hey there hotshot. Look, I won’t beat around the topiary: the Sentients are massin’ in the Veil. Zero doubt it’s the tickle before the slap. Invasion, mate. I been set up with a Relay. Don’t ask me how. You’ve been recruited. Tell you why when you get here. And if you got anythin’ you been meanin’ to say to someone, maybe say it now.”

On Earth, there was a new Relay in orbit called Scarlet Spear. All operation missions were initiated from this Relay. Upon selecting the Relay, the Tenno would be shown a list of instances. The Tenno had to select an instance and stay with it for the current Murex wave. A timer at the top counted down the time remaining for the current Murex wave, and each instance also displayed how many Murex had been driven away from that instance. The goal was to drive away 100 Murex in the 3-hour window, before the next wave arrived.

Inside the Relay were several consoles. In the centre of the room was a giant holographic projection that alternated between showing a Murex ship and the Sentient, Erra. The display dominated the room and also projected the stats of the current Murex wave. There were also consoles to change the Tenno’s Arsenal loadout, configure their Railjack, send support to ground or space teams, and view the top Kill Code senders and receivers for that instance of the flotilla during that wave. Little Duck stood off to the side.

(when the Tenno first arrives to the flotilla) Little Duck: “Welcome to the flotilla, Hotshot. Got a name for ya: Erra. Remember it. One of the primary Sentient intelligences from the Old War. Right now waves of his Murex ships are massin’ in the Veil. From there, those Murex launch swarms of info-gatherin’ Condrix dropships: recon data for the main event. That’s why you’re here, mate. Fighting off a Sentient invasion is precisely what you were built for. We don’t know how to kill one of those big bastards, but me and my network reckon we can give it a muckin’ lobotomy. Gonna require a little coordination to work, real hand-in-glove, yeah? Ground teams to hit the Condrix and Railjack teams to mess up the Murex. OpLinks tie the whole lot together. So, buy and equip an OpLink. Then take your pick, mate: upstairs or down?”

(if the Tenno asks “What’s the plan?”) Little Duck: “It’s a two-pronged attack. Ground team hits the Condrix and swipes their recon data before it beams back to the Murex. We take that friendly data and use it as a Trojan horse for toxic data – think of it as a Kill Code. The Railjack team boards the Murex and broadcasts those Kill Codes right into the Murex’s noggin, muckin’ up its thinker and making it wanna run home to Daddy. Threat neutralised. Clear as mud? Get to it.”

(if the Tenno asks “Why are you doing this?”) Little Duck: “I deal with all sorts: low-breeds and the high-born. Everyone wants somethin’ they’re not s’posed to have. But these days it’s a buyer’s market. And what’s sellin’ is stuff that’d get a girl buried. Sentient stuff. And it’s been comin’ in by the wagonload. My crowd had these Murex rumbled months ago. Back then, old mate Teshin wasn’t havin’ it. Tried warnin’ him, but… you know the type. But now? Oh, NOW it’s all ‘Tell me all that you know’ and ‘Your expertise is required’ and ‘I’m a hoity-toity sod with a hat like a designer bedpan.’ Shoulda kept me trap shut. I’m no general. But, here we are and I know what I know. So, you listen to what I have to say and we’ll all be home in time for tea. Yeah… no worries.”

There was also an option for the Tenno to trade with Little Duck. Most of what she sold were event rewards bought with an operational currency called Scarlet Credits, but she also sold a gear item called an OpLink for 1.000 credits. Purchasing this item was necessary to participate in the event. Once the OpLink was bought, it would automatically be equipped in the Gear Wheel. The OpLink was described as “A device used to manage coordination and resources during Operation Link missions.”

Little Duck also had unsubtitled idle lines she would speak if she was not interacting with the Tenno.

[radio squawk] Yeah, Eudi. Anyone you can spare. Yeah. Yeah, it is. Gotta go. Someone’s here. [radio squawk]

[radio squawk] Konzu! Kon— Konzu! Hey! If you don’t redirect some of the talent this way, lunch will be the least of your problems. Little Duck, out. [radio squawk]

“Step right up, my avenging angels! We’ve got a System to save! Sign here, love.”

“Ground teams, this way. Railjack crews, that way. Move!”

“Hey! Your crew did good! Get some rest. You’re back on deck in five.”


Mechanics and Missions

The Operation was run from the Scarlet Spear Relay (also called the flotilla by Little Duck). Tenno could choose either the Ground Assault missions on the right or the Murex Raid missions on the left. Squads on Ground Assault missions gathered Kill Codes which were transmitted to Railjack crews performing Murex Raids, all in the same instance of the Relay. If there were no squads running Ground Assault missions, the Railjack crews would be unable to complete their Murex Raids. If there were no Railjack crews running Murex Raids, then no Murex would be driven away and the Ground Assault missions would be for nothing. Each instance of the Relay was tasked with driving away 100 Murex in a 3-hour window, and this objective depended on enough Tenno running both Ground Assaults and Murex Raids.

Ground Assault

The Ground Assault missions took place on Earth, with the Grineer Forest tileset and Frontier Grineer enemies.

(upon mission start, variant) Little Duck: “The Condrix are gathering recon data. You’re gonna capture some and the kids upstairs are gonna use it to send back some bad, bad data.”

(upon mission start, variant) Little Duck: “Need you to skim Condrix recon data, so we can convert ’em to Kill Codes and pass ’em to Railjack crews upstairs. Hop to it.”

(upon mission start, variant) Little Duck: “Using the pirated Condrix recon-data that you’re about to provide, Railjack crews can give the Murex a migraine. Go.”

(upon mission start, variant) Little Duck: “Sabotage teams upstairs need as many Condrix signals as you can pirate. Get to it.”

(upon mission start, variant) Little Duck: “Condrix. Find ’em, pacify ’em, rip their signal. As many as you can. Give the crews upstairs more to cause trouble with.”

(upon mission start, variant) Little Duck: “Neutralise Condrix dropships, rip their signal.”

(variant) Little Duck: “They ain’t wastin’ time. Drop site marked.”

(variant) Little Duck: “Here we go. Impact site marked.”

A waypoint would be marked with the first Condrix.

(variant) Sargas Ruk: “What a surprise, the Tenno. This is your doing. I can smell it.”

(variant) Sargas Ruk: “Tenno allied with Tau freaks? Shocker.”

(variant) Sargas Ruk: “Tenno? Do you want this Tau bounty for yourselves? Or is there something else going on here?”

(variant) Sargas Ruk: “Grineer. Seize the Condrix and its Sentient treasure.”

When the Tenno arrive at the waypoint, a massive Sentient – the Condrix – will impact the location from orbit. The central body of the Condrix will open and start warping in Sentient fighters: Brachiolysts, Conculysts, Battalysts, Symbilysts, and Aerolysts. A glowing orb inside the Condrix is the weak spot, and must be attacked to weaken the Condrix.

(when arriving at the first Condrix) Little Duck: “Take out that Condrix.”

(when arriving at a Condrix, variant) Little Duck: “That thing’s gotta go.”

(when arriving at a Condrix, variant) Little Duck: “Hit it.”

(when arriving at a Condrix, variant) Little Duck: “Right. Deal with these muckers, then make off with the signal.”

(when arriving at a Condrix, variant) Little Duck: “There it is. Clear the zone.”

(when arriving at a Condrix, variant) Little Duck: “This is for impactin’ my profit margin, ya bug-faced muckers.”

(when arriving at a Condrix, variant) Little Duck: “Whack the bugs, rip the ship.”

(when arriving at a Condrix, variant) Little Duck: “Railjack’s bein’ buzzed heavy. Murex sabotage team ready when you are. Make it quick.”

(when arriving at a Condrix, variant) Little Duck: “Murex sabotage team on standby. Waiting for your signal.”

(when arriving at a Condrix, variant) Little Duck: “And this is just from one Murex. How many of them are there?”

(when arriving at a Condrix, variant) Sargas Ruk: “Tenno, why have you brought these things here?”

(when arriving at a Condrix, variant) Sargas Ruk: “Grineer, make these Sentients wish they’d stayed in Tau.”

(when arriving at a Condrix, variant) Sargas Ruk: “These Tau vermin are a Tenno ruse.”

(when arriving at a Condrix, variant) Sargas Ruk: “Sentients and Tenno. Today, we correct two Orokin mistakes.”

(when arriving at a Condrix, variant) Sargas Ruk: “Tenno – we should set aside our differences and work together… HAHAHAHA! NEVER!”

After one third of the Condrix’s health was depleted, it would close up and become invulnerable. While closed, the Condrix would not warp in Sentients, but Grineer still spawned and would attack the Tenno. The Tenno had to kill any Sentients in the area before it would open up again.

(when the Condrix opens again, variant) Little Duck: “Its defences are down. Take out the Condrix.”

(when the Condrix opens again, variant) Little Duck: “Condrix is vulnerable. Cut loose on it.”

(when the Condrix opens again, variant) Little Duck: “Hit it while the hitting’s good.”

(when the Condrix opens again, variant) Sargas Ruk: “Uhhh… why… why is it doing that?”

(when the Condrix opens again, variant) Sargas Ruk: “Make it put that away.”

(when the Condrix opens again, variant) Sargas Ruk: “Disgusting Sentient filth. Cut it down.”

(when the Condrix opens again, variant) Sargas Ruk: “They are distracted. Attack!”

After another third of the Condrix’s health was depleted, it would again close and the Tenno would need to kill all nearby Sentients.

(when the Condrix opens again, variant) Little Duck: “Alright, now hit it with everything you got.”

(when the Condrix opens again, variant) Little Duck: “She’s vulnerable! Let’s wrap this up.”

(when the Condrix opens again, variant) Little Duck: “Now’s your chance. Clean its muckin’ clock.”

(when the Condrix opens again, variant) Little Duck: “You got it on the ropes. Let’s wrap this up.”

(when the Condrix opens again, variant) Little Duck: “Now. Shoot the Condrix now!”

Once the Condrix’s health was fully depleted, the Tenno would again have to kill nearby Sentients. After the area was clear, Little Duck would instruct the Tenno to deploy their OpLinks from their Gear Wheel to a location in front of the Condrix.

(upon killing all Sentients, variant) Little Duck: “Zone clear. Railjack OpLink waiting for that signal.”

(upon killing all Sentients, variant) Little Duck: “Opening channel to Railjack. Drop that OpLink.”

(upon killing all Sentients, variant) Little Duck: “It’s gettin’ heavy upstairs. They need that signal. OpLink.”

(upon killing all Sentients, variant) Little Duck: “Right. Now patch in your OpLink.”

(upon killing all Sentients, variant) Little Duck: “Drop your OpLink and let’s get this done.”

(upon killing all Sentients, variant) Little Duck: “Green. Your OpLink should do the rest.”

(upon killing all Sentients, variant) Little Duck: “Upstairs needs those Kill Codes.”

(upon killing all Sentients, variant) Little Duck: “Railjack on standby. OpLink when ready.”

(upon killing all Sentients, variant) Sargas Ruk: “No prisoners. The only interrogations will be autopsies.”

(upon killing all Sentients, variant) Sargas Ruk: “I blame the Tenno. I blame them for everything.”

(upon killing all Sentients, variant) Sargas Ruk: “Trespassers? Die!”

(upon killing all Sentients, variant) Sargas Ruk: “Kill the Sentients. Kill the Tenno. Kill them all!”

Once the OpLink was deployed, it would begin scanning the Condrix and gathering Kill Codes. A meter on the screen showed the scan progress as a percentage. At 33%, 66%, and 100%, a Kill Code would be sent back to the flotilla (meaning that each Condrix scanned produced three Kill Codes). Once the OpLink was deployed, Grineer would begin storming the area, trying to destroy the OpLinks and kill the Tenno.

(upon deploying the OpLink, variant) Little Duck: “Railjack has our tightbeam. Uploading Kill Codes. Keep those Tubers off that OpLink.”

(upon deploying the OpLink, variant) Little Duck: “Grineer. Keep that OpLink intact. Upstairs can’t do squat without that signal.”

(upon deploying the OpLink, variant) Little Duck: “Incoming Grineer.”

(upon deploying the OpLink, variant) Little Duck: “Grineer!”

(upon deploying the OpLink, variant) Little Duck: “Keep Sargas’ goons away from that OpLink!”

(upon deploying the OpLink, variant) Little Duck: “…and keep an eye out for Grin— [sigh] Never mind.”

(upon deploying the OpLink, variant) Little Duck: “And cue the Grineer clown car.”

(upon deploying the OpLink, variant) Little Duck: “3, 2, 1… Grineer. Cover the OpLink.”

(upon deploying the OpLink, variant) Little Duck: “Sargas’ boys are back.”

(upon deploying the OpLink, variant) Little Duck: “Sargas is cuttin’ his own throat, gettin’ in our way like this. The bugs want the Grineer dead as much as they do us.”

(upon deploying the OpLink, variant) Little Duck: “Grineer. Sargas! We. Are. Trying. To. HELP. YOU. Pillock.”

(variant) Sargas Ruk: “You will not take my bounty, Tenno.”

(variant) Sargas Ruk: “What are you after, Tenno? Tell me!”

(variant) Sargas Ruk: “The Condrix is weak. Push the attack!”

The scanning process took 60 seconds when a single OpLink was deployed. With multiple OpLinks (one for each squad member, for a maximum of four), the time was reduced, allowing the Condrix to be scanned faster.

(when a space team receives a Kill Code) [Tenno]: “We received your Kill Code. Thanks!”

After the scan was complete, the squad would receive a reward from the mission reward table, and the Condrix would shoot up into the sky and warp away. Immediately afterward, a new site would be marked.

(when marking a new Condrix site, variant) Little Duck: “Right. Got one incoming. Marked.”

(when marking a new Condrix site, variant) Little Duck: “Heads up. Condrix broke atmo.”

(when marking a new Condrix site, variant) Little Duck: “New one. Marking ground zero.”

(when marking a new Condrix site, variant) Little Duck: “Condrix impact in your neighbourhood. Hit it.”

(when marking a new Condrix site, variant) Little Duck: “Got one for you. Get over there sharpish.”

After completing three Condrix scans, extraction would be marked, but the Tenno also had the choice to remain and continue scanning Condrix.

(after completing the third Condrix scan, variant) Little Duck: “It’s a nice day. What say we whack another one?”

(after completing the third Condrix scan, variant) Little Duck: “Upstairs can never have too much data. We can keep making codes if you got it in you.”

(after completing the third Condrix scan, variant) Little Duck: “I got another one on scope if you’re up for it.”

(after completing the third Condrix scan, variant) Little Duck: “So, got another one in ya?”

(after completing the third Condrix scan, variant) Little Duck: “So, are we stayin’ or goin’?”

Each OpLink started the missions with 20.000 health. This health did not regenerate over time or heal between uses, so the longer the mission went, the greater the chance of it being destroyed, as all damage was cumulative. Tenno on the flotilla could send an OpLink Reinforcement Module into the mission, which would provide a one-time boost of 5.000 health to an OpLink. Once a Tenno’s OpLink had been healed, it could not be healed again by another Tenno.

(when providing support) [Tenno]: “[name], I have deployed an OpLink Reinforcement Module to your location. Defeat the enemy!”

If a Tenno’s OpLink was destroyed, they would be unable to deploy it for the rest of the mission. If all squadmembers’ OpLinks were destroyed, the mission could no longer continue, and extraction would be marked.

(if all OpLinks are destroyed, variant) Little Duck: “You’re out of OpLinks, Hotshots. Nothing left to do ‘cept hike it back to the flotilla.”

A maximum of 17 Condrix could be scanned in a single mission. After that, Condrix would no longer appear, and extraction would be marked.

(when the mission is over, variant) Little Duck: “Ain’t through yet. Regroup upstairs. Then back at it.”

(when the mission is over, variant) Little Duck: “Everyone in one piece? Solid. That’s a wrap.”

(when the mission is over, variant) Little Duck: “Good show. Rest up.”

(when the mission is over, variant) Little Duck: “Come on home.”

(when the mission is over, variant) Little Duck: “You did a good thing here. Remember that.”

Murex Raid

(upon mission start, variant) Cephalon Cy: “Orders from Little Duck: tow OpLink Satellite to within broadcast range of the Murex. Defend OpLink Satellite.”

(upon mission start, variant) Cephalon Cy: “Orders received. Crew: pilot to marked location. Deploy OpLink Satellite. Defend OpLink Satellite.”

The Railjack appears in the Veil Proxima, carrying an OpLink satellite affixed to the front of the ship. The forward turrets are disabled while carrying the satellite. There are several Murex visible in the area. The crew must pilot to the nearest one (marked with a waypoint) and deliver the OpLink satellite to a point in space in front of the Murex. Gyrix and Ionix Sentient ships will spawn continuously (in small numbers, however), and the Tenno must not allow the satellite to be destroyed. Once it is in place, however, it will become invulnerable.

(upon delivering satellite, variant) Cephalon Cy: “OpLink satellite released. Connection with Little Duck’s ground crews established. Keep it operational.”

(upon delivering satellite, variant) Cephalon Cy: “Satellite in broadcast range. Connection established. Keep it safe.”

(upon delivering satellite, variant) Cephalon Cy: “Satellite in place.”

(variant) Cephalon Cy: “Away team: board Murex. Deploy OpLinks strategically. We need that thing brain-dead.”

(variant) Cephalon Cy: “Away Team required. Objective: board that Murex and deploy OpLinks.”

(variant) Cephalon Cy: “Away team, you are up. Board that Murex. Prepare to receive Kill Codes from groundside.”

The Tenno must exit the ship and enter the Murex, travelling to a marked location. Sentient forces will be on board to confront the Tenno.

(upon arriving at the waypoint) Cephalon Cy: “Cognitive nexus identified. Deploy your OpLink.”

At the waypoint, the Tenno must deploy their OpLinks within the marked circle. Like the Ground Assault mission, the OpLink has 20.000 health that does not heal or replenish during the mission.

(upon deploying OpLink, variant) Cephalon Cy: “OpLink deployed. Dirtside connection established. Little Duck: transmit Kill Codes.”

(upon deploying OpLink, variant) Cephalon Cy: “Little Duck: OpLink in place. Waiting on Kill Codes.”

(upon deploying OpLink, variant) Cephalon Cy: “OpLink in position. Awaiting Kill Codes.”

The OpLinks will begin receiving Kill Codes sent by ground teams and uploading them into the Murex’s cognitive nexus. Each Kill Code takes 60 seconds to upload, with the time reduced for each additional OpLink deployed. Nine Kill Codes in total must be uploaded to a single Murex. If there are not sufficient ground teams to send Kill Codes, then the OpLinks will not be able to upload. They will remain deployed (and vulnerable), but nonfunctional until a Kill Code is available.

(when a ground team sends a Kill Code) [Tenno]: “Kill Code has been sent your way. Make it count!”

(after uploading the first Kill Code, variant) Little Duck: “Kill Code uploaded. Yeah… energy fluctuations kickin’ off real nice. Signal weakening. Keep doing what you’re doing.”

(after uploading the first Kill Code, variant) Little Duck: “Kill Codes are working. This thing’s link home is gonna fall apart like a wet cake.”

(after uploading the first Kill Code, variant) Little Duck: “Ground crews will keep the codes comin’, you keep usin’ ’em to punch that thing in the brain.”

(after uploading the first Kill Code, variant) Cephalon Cy: “Kill Code insertion has resulted in Murex cognitive degradation. Continued applications will result in Murex retreating.”

(after uploading the first Kill Code, variant) Cephalon Cy: “Kill Code uploaded. Energy fluctuations detected. Codes appear to be working.”

(after uploading the first Kill Code, variant) Cephalon Cy: “Codes successfully inserted into Sentient cognitive nexus. Signal degradation: confirmed.”

Every three Kill Codes uploaded, the Tenno would receive a reward from the mission reward table.

(after uploading five Kill Codes, variant) Cephalon Cy: “Murex signal cohesion failing. Maintain pressure.”

(after uploading five Kill Codes, variant) Cephalon Cy: “Murex cognition is becoming highly erratic. Excellent. Continue.”

(after uploading five Kill Codes, variant) Cephalon Cy: “Kill Codes are working. Persist.”

(after uploading eight Kill Codes, variant) Cephalon Cy: “Murex trashed. It is close to crashing out.”

(after uploading eight Kill Codes, variant) Cephalon Cy: “Murex cognition almost 100% garbage. That thing is about to run.”

(after uploading eight Kill Codes, variant) Cephalon Cy: “Away team: you almost have that thing beat.”

After the ninth Kill Code was uploaded, any Tenno on board the Murex were automatically recalled to the Railjack, and the Murex would warp away seconds later.

(after uploading nine Kill Codes, variant) Cephalon Cy: “Murex retreating. Recalling away team to Railjack.”

(after uploading nine Kill Codes, variant) Cephalon Cy: “Murex on the move. Recalling away team.”

(after uploading nine Kill Codes, variant) Cephalon Cy: “It is running. Pulling you out.”

When the Railjack was nearby a Murex, it would launch Splintrix to target and board the Railjack.

(Splintrix launch, variant) Cephalon Cy: “Splinters targeting the Railjack. Prepare to be boarded.”

(Splintrix launch, variant) Cephalon Cy: “Splinters incoming. Prepare to repel Sentients.”

(Splintrix launch, variant) Cephalon Cy: “Crew: splinters on collision vector.”

(when boarded, variant) Cephalon Cy: “We are boarded. Eliminate Sentient threat. Vary attacks lest they adapt.”

(when boarded, variant) Cephalon Cy: “Crew: the enemy is aboard. They will adapt.”

(when boarded, variant) Cephalon Cy: “Repel Sentients. We board them. They do not board us.”

(when boarded, variant) Cephalon Cy: “Sentients on board. Spray for bugs.”

If the Splintrix hit the Railjack, it would deploy Anu Sentient units to board the Railjack and attack the ship and crew. Of particular note were Anu Mantalysts, which deployed Anu Interference Drones at specific sites on the ship. These drones would hook into the Railjack’s systems and disable the use of Tactical and Battle Avionics, or engine boost manoeuvres, until destroyed.

(when Anu Interference Drones are deployed, variant) Cephalon Cy: “Sentient drones are throttling our engines. Speed reduced.”

(when Anu Interference Drones are deployed, variant) Cephalon Cy: “Crew, get those things off my engines.”

(when Anu Interference Drones are deployed, variant) Cephalon Cy: “Crew: Sentients have hit the avionics. Dispose of them.”

(when Anu Interference Drones are deployed, variant) Cephalon Cy: “System function blocked. Eliminate Sentient infiltrator.”

(when Anu Interference Drones are deployed, variant) Cephalon Cy: “Sentients attacking critical systems. Respond immediately.”

(when Anu Interference Drones are deployed, variant) Cephalon Cy: “Sentient drone blocking critical systems.”

(after destroying Anu Interference Drones, variant) Cephalon Cy: “Systems damage repaired.”

(after destroying Anu Interference Drones, variant) Cephalon Cy: “Systems rebooted. We are good to go.”

(after destroying Anu Interference Drones, variant) Cephalon Cy: “All systems restored.”

(after destroying Anu Interference Drones, variant) Cephalon Cy: “All systems functional.”

(when boarding party is dead, variant) Cephalon Cy: “Sentient lifeforms no longer detected.”

(when boarding party is dead, variant) Cephalon Cy: “Onboard threats eliminated.”

(when boarding party is dead, variant) Cephalon Cy: “Intruders cleared.”

After the first Murex was driven away, the Railjack crew had to pick up the OpLink satellite (which would render it vulnerable to damage) and tow it to the next Murex. At this point, Grineer Exo ships, including Gokstad Crewships, would appear (in low numbers) and begin attacking the Railjack. Sargas Ruk would periodically send taunt transmissions to the Tenno.

Sargas Ruk: “Sentients and Tenno. Today, we correct two Orokin mistakes.”

Sargas Ruk: “I blame the Tenno. I blame them for everything.”

Sargas Ruk: “These Tau vermin are a Tenno ruse.”

Sargas Ruk: “No prisoners. The only interrogations will be autopsies.”

Sargas Ruk: “Grineer, make these Sentients wish they’d stayed in Tau.”

Sargas Ruk: “Kill the Sentients. Kill the Tenno. Kill them all!”

Sargas Ruk: “Trespassers? Die!”

Sargas Ruk: “Tenno, why have you brought these things here?”

The Tenno could continue raiding Murex, or could end the mission and return to the flotilla at any point using the navigation console on the ship. A maximum of five Murex could be driven away in a single mission. Each consecutive Murex increased the enemy level dramatically – both Sentient and Grineer factions.

(if the OpLink satellite is taking damage, variant) Cephalon Cy: “Sentient forces targeting OpLink satellite. Eliminate them.”

(if the OpLink satellite is taking damage, variant) Cephalon Cy: “Alert: OpLink satellite under attack.”

(if the OpLink satellite is taking heavy damage, variant) Cephalon Cy: “Protect OpLink satellite. If it goes down this mission is a wash.”

(if the OpLink satellite is taking heavy damage, variant) Cephalon Cy: “You have seconds to save that satellite, and this mission.”

(if the OpLink satellite is taking heavy damage, variant) Cephalon Cy: “Satellite is critical. Repeat: satellite is critical.”

(if the OpLink satellite is destroyed) Little Duck: “This whole thing’s gone belly-up in a sea a’ sharks. Regroup with the flotilla. We’ll take another crack at it.”

(if an OpLink on the Murex is destroyed, variant) Cephalon Cy: “OpLink destroyed. Not good.”

(if an OpLink on the Murex is destroyed, variant) Cephalon Cy: “OpLink rendered nonfunctional.”

(if an OpLink on the Murex is destroyed, variant) Cephalon Cy: “OpLink down. Rectify.”

(if a Tenno on the flotilla deploys aid to the Railjack crew) [Tenno]: “[name], I have deployed an OpLink Reinforcement Module to your location. Defeat the enemy!”

(if all OpLinks on the Murex are destroyed) Little Duck: “You’re out of OpLinks, Hotshots. Nothing left to do ‘cept hike it back to the flotilla.”

Flotilla

On board the flotilla, the giant hologram at the front of the room displayed the Relay instance identification number, the current wave progress (N/100 Murex driven away), the number of active ground squads and space squads, and a scrolling ticker tape of all Tenno linked to that Relay instance. To the left was a smaller hologram of a Murex, with the names of all squads running Murex Raids and a descriptor of their progress (eg Deploying Satellite, Boarding Murex, Awaiting Kill Codes, etc); to the right was a smaller hologram of Earth, with the names of all squads running Ground Assaults and a descriptor of their progress (eg Scouting Condrix, Attacking Condrix, Sending Kill Codes, etc).

Near the central hologram were three consoles. The centre console provided a brief text tutorial of the operation. The console on the left displayed all Tenno in Murex Raid missions and the health of their OpLinks (in vague terms such as Stable, Damaged, Critical). The console on the right did the same for the Ground Assault missions. Either of these two could be used to deploy an OpLink Reinforcement Module into that Tenno’s mission to heal their OpLink for 5.000 health. Providing support this way cost 75.000 credits. Once a Tenno had been supported, they could not be supported again, either by the same or a different Tenno.

(when providing support) [Tenno]: “Your OpLink Reinforcement Module has been received! Thanks for your help, [name]!”

Farther away from the central hologram, towards the rear of the Relay, were two holographic leaderboards that showed the top scoring Tenno for that instance of the flotilla. The Relay also contained stations to change Arsenal loadout and customise the Railjack. Lastly, stations on the far ends of the Relay provided the points of access for starting Ground Assault and Murex Raid missions.


Rewards

Tenno earned points during the course of the event missions. Each Kill Code sent (for ground teams) or received (for space teams) earned points. Every new mission stage (a new Condrix or a new Murex) increased the number of points that were earned from Kill Codes. Completing a full Ground Assault mission and scanning 17 Condrix earned a total of 4104 points. Completing a full Murex Raid mission and driving away 5 Murex earned a total of 3888 points. Upon completing a mission, the points earned were converted into Scarlet Credits, which were given to the Tenno in their inventory. These Scarlet Credits were the currency used to buy rewards from the event.

All missions run during a single wave (3-hour window) contributed to the individual Tenno’s score. There were separate scores for ground and space missions. For example, if during a single wave a Tenno earned 1215 points in a Ground Assault mission, 1728 points in a Murex Raid, and 2106 points in another Ground Assault, their scores would be 3321 for Ground Assault and 1728 for Murex Raid. These scores could be seen in the holographic leaderboards on the flotilla and were reset with each new wave.

If and when the flotilla instance succeeded in driving away 100 Murex before the 3-hour time limit expired, each Tenno received an inbox message from Little Duck containing a bonus payout of Scarlet Credits.

Inbox message:
SCARLET SPEAR: Battle won – for now

Hotshot! You sent those Murex packing. Ol’ Erra ain’t gonna be none too pleased. He’ll mount another offensive, but ’til that happens, here’s a token of my esteem.

—Little Duck

This bonus payout was equal to the highest of the two scores, multiplied by two – so, following the example above, the Tenno’s payout for that wave would be 6642 (the Ground Assault score, 3321, is the highest, and then is doubled). This bonus payout could NOT exceed 10.000 Scarlet Credits, even if the Tenno’s score was greater than 5.000.

The flotilla scores were also used to award event emblems. There were two emblems with three ranks each. The Condrix Emblems, rank I, II, or III, were awarded if the Tenno achieved a Ground Assault score of at least 1.000, 3.000, or 5.000 during a single wave. Likewise, the Murex Emblems, with ranks I, II, and III, were awarded to Tenno who achieved the same scores in Murex Raids. Each emblem was awarded either when all Murex were driven away or the time limit was over, in the same inbox message as the bonus Scarlet Credits. Both Condrix and Murex emblems could be earned during a single wave if the Tenno qualified for both. The emblems could also be earned multiple times. A numeral displayed on the emblem indicated how many times the emblem had been earned.

If the flotilla did not manage to drive off 100 Murex before the wave ended, no bonus Scarlet Credits would be awarded, and a different inbox message would be sent:

Inbox message:
SCARLET SPEAR: Wave expired

Unfortunately, we did not repel the wave in time. Still, you deserve this for your valiant attempt….

—Little Duck

This message would contain any Condrix or Murex emblems that had been earned based on the Tenno’s performance in the flotilla.

There was also a Scarlet Spear Operation Emblem that was rewarded based on the cumulative score for the entire event, adding together the number of Scarlet Credits earned from all waves, including bonus payout. This was the number of all credits earned, so spending credits at Little Duck’s store did not decrease this number. The first tier of the emblem was earned at 10.000 total credits, the second at 30.000 total credits, and the third at 50.000 total credits.

The Tenno could trade their Scarlet Credits to Little Duck in the flotilla (not in her usual spot in Fortuna) for a variety of rewards. Little Duck offered blueprints for two new weapons, the Basmu and the Ceti Lacera. She offered decorative holograms of the Murex and Earth, the same holograms used in the flotilla, which could be placed in the Orbiter. She offered a new version of the Simulacrum called the Ballroom, three versions of a clan sigil (which took the appearance of the clan emblem), and the blueprint for a new item, Stance Forma. Lastly, she also offered all warframe arcanes (which at the time were normally dropped by Eidolons).


Aftermath

After the event ended, the Tenno received a final inbox message from Little Duck.

Inbox message:
Scarlet Spear: Victory

That’s the end of that. Not a Murex on scan. Ol’ Erra finally ran out of steam, ‘least for the next little while.

Whatever comes next, we’ll see the end of that too.

—Little Duck

Any unspent Scarlet Credits were retained, to be available again when the event returns.


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