Kahl, you know how you asked me to let you know when that prison Murex came back? Well, it's back. If you really want to do this, call me. —B.G.
Prison Break is one of Kahl-175's weekly Break Narmer missions. It sees Kahl infiltrate a Narmer Murex and liberate his captive brothers, and culminates in a battle against the Wolf of Saturn Six. Mission control is provided by Kaelli Entrati. Optional objectives may include:
- Complete the mission without dying and without being veiled
- Remove 5 veils using Veilbreaker
- Find Kahl's missing Floof
- Destroy 5 Sentient Immunodes with Command Mode
- Collect 5 Genestamps
- Find 4 passwords and unlock the cache
First Mission: Narmer Murex
This mission takes place within a Sentient Murex. Kahl begins in the exact same place he began the Veilbreaker quest: in a small room with a crashed Bolkor, dead Grineer bodies, and a jury-rigged comms console.
Kahl: [sniffs, grunts, spits] "Kahl never forget this smell."
Kaelli: "Kahl. You almost died here. You don't have to do this."
Kahl: "Yes. Kahl do. Mark brothers."
Most of the mission plays out in a substantially similar manner to the Veilbreaker quest; however, Kahl begins the mission with a Grakata and Slaytra. Kahl also starts with a Hellion pack. Kahl is directed to free a Grineer prisoner in a red stasis field.
(upon passing through a doorway) Kaelli: "Huh… these portals closely resemble the sphincter muscles of a mammal's lower intestinal tract. You're going through this ship like a big old—"
Kahl: "Now is time for joke?"
Kaelli: "Nope. Sorry. Not at all. You're busy. I'll let you focus." [giggles]
The captive must be freed by interacting with the energy field, which will begin a dissipation process that is tracked in the HUD. Halfway through, Kahl will need to move to a marked location in order to continue. Sentients will attack Kahl throughout the process.
The captive, once freed, is a Grineer Hellion who can be directed with Command Mode. The way further into the Murex is blocked by debris, and Kahl must command his follower to destroy it by planting an explosive charge.
(upon detonating an explosive charge, variant) Kahl: "Good boom, brother!"
(upon detonating an explosive charge, variant) Kahl: "Good work."
(upon detonating an explosive charge, variant) Kahl: "Brother did good."
The next room has two captives who must be freed in the same manner. For these two and all subsequent captives, the field dissipation process will start automatically for the first third of the meter, then Kahl will need to stand in a designated zone for the second third of the meter, and then two different zones will need to be held simultaneously to complete the final third of the meter and free the captive. This is again identical to the Veilbreaker quest. Some of the captives to be freed may be Corpus. In addition to the Sentients that will constantly spawn and attack during the mission, Kahl may also encounter veiled Grineer Hellions as enemies. These can be freed with Veilbreaker and will join Kahl along with the liberated captives, allowing Kahl to amass quite a large group of followers.
(upon freeing the two captives) Kaelli: "There's another group of prisoners on the other end of the Murex. I've identified a dropship you could use to get to them, but… you remember what happened the last time."
Kahl: "Kahl survived and escaped with his brothers?"
Kaelli: "Something like that. Marking your destination."
Kahl must head to the next room, which is a large space open to the Murex's internal caverns, with several floating islands. A Grineer Bolkor can be seen floating nearby, locked in a red stream of energy emanating from a large tower in the centre of the room. The tower itself is shielded in red energy produced by three Immunodes, on separate floating islands around it. Kahl must command his brothers to destroy the Immunodes with explosives before the tower can be destroyed.
(upon approaching the tower) Kaelli: "There's the Bolkor. Held in place by Tether Nodes."
Once the tower is destroyed, the Bolkor will be freed. It will fly away, deeper within the Murex, and Kahl will be waypointed to follow it into the next room.
Optional objective: Find and defeat Ven'kra Tel
Off to the side of the Tether Node network tower is a separate chamber. It will be sealed until the tower is destroyed, at which point it will become accessible if Venk'ra Tel is present as an optional objective. Just inside the room is the body of a Grineer Ballista with an Avex sniper rifle.
Kaelli: "Hmmm… detecting a sniper rifle in your area, looks like… Grineer special issue. Wonder how that ended up here?"
Kahl can pick up the sniper rifle and swap out his Grakata. The Avex is functionally identical to a Vulkar. Picking up the Avex will cause Ven'kra Tel to appear.
Kaelli: "Kahl, you've got company. Grineer. She's… not like the others."
Ven'kra is wearing a Narmer veil and is equipped with her own Avex rifle, though it operates quite differently from Kahl's, firing purple energy beams. Ven'kra will deploy a Blunt and take cover behind it, emerging only to fire. If her Blunt is ever destroyed, she will leap into the air with her jetpack, throwing an incendiary grenade at her last position as she does so, and land somewhere else, immediately deploying a new Blunt. Her health bar is separated into three segments, and Kahl must deplete each segment using his own sniper rifle, while avoiding Ven'kra's well-telegraphed shots. When a segment of her heath bar is depleted, Ven'kra will jump into the air and hover, floating around the arena. She will be flanked by two Narmer Sensolyst drones, and all three will be cloaked, making them impossible to target or damage. During this time, Ven'kra will continually release purple homing energy projectiles.
Kaelli: "She's shielded by two cloaked drones. I'm targeting a dissipation field to reveal them, but I need your help to triangulate. Order your brothers to take up the marked positions."
Two locations in the room will be highlighted, and both must be occupied at the same time. Kahl must occupy one while using Command Mode to direct his followers to the other. Once both locations are held, the Sensolyst drones will be uncloaked, allowing Kahl to shoot them.
(once both zones are occupied) Kaelli: "That's it… see the drones? Take aim!"
(if Kahl or his brothers leave their zones, variant) Kaelli: "Can't get a lock. I need you or your squad in position."
(if Kahl or his brothers leave their zones, variant) Kaelli: "Gah… lost the signal… get back in position."
Once both drones are destroyed, Ven'kra will uncloak, land, and resume her normal behaviour.
Kaelli: "It worked?! Ven'kra's all yours. Sometimes I even surprise myself."
Kahl must deplete another third of her health, which will cause her to summon another set of cloaking drones. Once the drones are dealt with in the same manner as before, Kahl can use Veilbreaker on Ven'kra.
Kaelli: "Now's your chance, Kahl. Use your Veilsmasher thingy."
(variant) Sprag: "Ven-kra Tel! Ven-kra Tel! We are strongest! We are best! Why you not SING?"
(variant) Sprag: "You not worm puppet! You SISTER! My sister!"
(variant) Sprag: "Ven'kra! Fight!"
(variant) Sprag: "Remember jungle? Crush shiny bugs? Wake up wake up wake UP!"
(variant) Sprag: "You save her, Kahl. Queens forgive. Make you Kuva Lich, even."
(after being freed, variant) Ven'kra Tel: "Enough! I'm myself again. Kahl… I can make it from here. Should the Queens send us after you… we'll let you know first."
(after being freed, variant) Ven'kra Tel: "The humiliation. Tempted by Worms. Veiled. And now, freed by a mere trooper! Oh, little Sprag. Of course this was your doing. I should have known you'd never abandon me."
(after being freed, variant) Ven'kra Tel: "Kahl-175. The legend, in the flesh. And he's just a… regular tubeman. If you're waiting for me to thank you, forget it. Sprag and I could be executed just for talking to you."
Back on the path to the main objective, the Bolkor is nearby, held in place by two red crystals emitting energy tethers. Kahl must board the ship and enter the rear-facing Grattler turret, which he then must use to destroy the crystals. The Bolkor will fly throughout the ship, pursued by Ionyx fighters.
Kaelli: "Hull integrity dropping!"
The Bolkor will take hits from the pursuing fighters and stationary defences.
Kaelli: "Losing control! Kahl!"
Kahl: "Brothers! Get out!!"
The Bolkor will crash, though Kahl and his brothers will survive.
Kahl: [panting] "Kahl need to stop doing that."
Kaelli: "Get your brothers, Kahl. I'll arrange your extraction."
Kahl has the option to pick up the Bolkor Grattler from the wreckage and replace his primary weapon, but he can continue with the Grakata (or Avex, if that was picked up). Further in the Murex are two more captives that must be freed.
(upon freeing the two captives) Kaelli: "Kahl, Grineer signal ahead, but… abnormal. It's as if he was connected to a Sentient mind before Narmer…."
Kahl: "Hmmm. Kahl heard of this one."
Kahl and his brothers must make their way to the hangar.
(upon approaching the hangar) Kaelli: "Reading massive trauma, amalgam rejection, chemical hypersaturation… how is it still alive?"
Kahl: "Brother in pain. Kahl do what Kahl must."
Kaelli: "Kahl, you can't save them all."
Kahl: "Kahl save. But not from Narmer."
Inside the hangar is the Wolf of Saturn Six, now outfitted with a Narmer veil and Narmer-ised Wolf Hammer. The fight is difficult, as the Wolf has massive health and armour, but eventually Kahl and his brothers can put him down.
(upon defeating the Wolf) Kaelli: "Kahl. Extraction is ready. Get your brothers to the hangar."
[Navigation: Hub → Dialogue → Kahl-175 → Break Narmer: Prison Break]
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