Chipper needs more Thumper parts, and you need to keep Chipper happy. I've found an old Grineer base on Earth. Should have plenty. —B.G.
Junk Run is one of Kahl-175's weekly Break Narmer missions. It sees Kahl infiltrate a Narmer base on Earth to find Thumper parts, and culminates in a battle against a Narmer Thumper. Mission control is provided by Kaelli Entrati. Optional objectives may include:
- Complete the mission without dying and without being veiled
- Collect 5 Genestamps
- Rescue 5 captured Ostrons
- Remove 5 veils using Veilbreaker
- Destroy 3 Pazuul Axums
- Find extra Thumper parts for Chipper
First Mission: Earth Forests
The mission takes place within a Narmer-ised Grineer camp on Earth.
Kaelli: "Nobody around but wrecks and a few Veilheads. [sigh] Alright. Get in, find the parts Chipper wants, get out."
Kahl: "This a Thumper station. Thumpers all dead?"
Kaelli: "Hmm? Probably. Sure. Some of your Grineer friends are locked up here. If you want to say hello."
Kahl: "Okay. We do this."
Kahl starts in a clearing next to a Narmer Grineer base – identical to the base that is infiltrated by the Drifter during The New War. Firbolgs sit on landing pads around the area, retrofitted to hold cages for captive Ostrons. A red energy barrier blocks the way through the canyon. A console next to the gate allows Kahl to access a camera, which will let him disable the energy barrier by interacting with its power supply.
In the next clearing, a Deacon patrols back and forth between two energy barriers. The gate leading into the clearing is disabled, while the gate deeper within the canyon is active. A tent in the clearing offers a hiding place from the Deacon, and also contains a security console that can be used to patch into the camera above the tent. The camera view lets Kahl interface with the power supply to the energy barriers, which will swap which barrier is active. Kahl must swap the barriers to continue, and can evade the Deacon to pass through the clearing, but he can also use the security camera to activate a dormant propaganda drone on the other side of the first barrier, back the way he had come. Activating the drone will cause the Deacon to abandon its patrol and go investigate the drone, and Kahl can time his activation of the barrier to trap the Deacon on the other side so that Kahl may progress without dodging it. This subterfuge is not necessary, however.
(if Kahl traps the Deacon) Kahl: "Hah ha ha!"
Kaelli: "That was mean. Well done."
The next clearing is much larger and has two Deacons. A security terminal once again allows Kahl to activate dormant propaganda drones, causing the Deacons to investigate. Once lured, the security terminal can be used to detonate shock mines nearby, destroying the Deacons. However, they can simply be avoided. To continue, Kahl will need to access a separate console to release another energy barrier. Past that, a large valley holds many small Sentients, as well as veiled Grineer Hellions, who will attack Kahl on sight. The Grineer can be freed with Kahl's Veilbreaker ability, allowing them to join him in his fight and be directed with Command Mode. Three different optional objectives branch off from this tile or the ones nearby.
Optional objective: Find and defeat Sprag
Off to the side of the clearing is a tunnel barred with a red energy gate. The console by the gate is not functional, but there is an inactive shock mine next to it.
Kaelli: "Hmm… don't see any control systems… but there is a shock mine… it might have enough juice to disable the gate. Maybe one of your brothers can arm it?"
Kahl will have to command a follower to charge up the shock mine, which will detonate and short out the gate. If Kahl does not have any followers yet, there is a hostile Narmer Grineer by the gate who can be rescued with Veilbreaker. Past the gate is a clearing where a Narmer-ised Sprag waits with her Renok hammer.
Sprag: "I make shiny bug flat. NOW."
Kaelli: "Kahl. Scope's picking up one of your, uh, 'girl brothers'. I'm not sure what she's carrying, but I would NOT let her hit you with it."
Her health bar is split into three segments, and upon depleting her health by a segment, she will go invulnerable, protected by two Narmer Sensolyst drones that hover beside her. The drones themselves are cloaked. While shielded, Sprag will hover in the air, preparing to slam into the ground with her hammer, with her target location outlined in orange. When she lands, she will wait a short time before jumping in the air to do it again.
Kaelli: "Kahl… she's completely shielded by her cloaked drones. Those shock mines might reveal them; you'd have to use yourself as bait… but, you wouldn't catch me doing that."
Kahl must command a follower to arm one of the many shock mines scattered around the arena.
(if Kahl lingers, variant) Kaelli: "Command one of your brothers to arm that shock mine."
(if Kahl lingers, variant) Kaelli: "Those shock mines could be useful. Get one of your brothers to arm it."
Once a shock mine is armed, Kahl must stand on or near it until Sprag targets the area for attack. When she lands, she will set off the mine, which will reveal the drones, allowing Kahl to shoot them and remove Sprag's invulnerability.
(when the drones are visible, variant) Kaelli: "Now's your chance. Hit the drones."
(when the drones are visible, variant) Kaelli: "See her drones? Take them out."
Afterwards, Kahl must deplete another segment of her health and repeat the shock mine process. Once Sprag's drones have been destroyed a second time, Kahl can use Veilbreaker on her rather than continue to fight her.
Kaelli: "Now's your chance, Kahl. Use your Veilsmasher thingy."
(after being freed, variant) Sprag: "Ahhh! Trooper! My sister alive! On Murex. Find her."
(after being freed, variant) Sprag: "Huh… Grineer? Maggot! Listen! Find my sister! I give order!"
(after being freed, variant) Sprag: "Huh… Ven'kra? Ven'kra! No! Where is she, maggot? Find now!"
(after being freed, variant) Sprag: "Huh… Ven'kra? Ven'kra! No! What they do? Sister… here?"
Kahl: "Kahl fight for brothers. Not Queens! But… Kahl break any veil he find. So. Maybe Kahl find sister one day."
Optional objective: Find extra Thumper parts for Chipper (pump station)
Off to the side of the valley, away from the main objective, is a small clearing with a staircase that leads down to a lower level. If the lower level is flooded and the console by the stairs is active, then this is the location of the Thumper for Chipper's objective.
(upon arriving at the console) Kaelli: "You want the parts, you better dive for them."
Kahl: "Kahl not swim."
Kaelli: "Haha. Right. Of course you don't."
The console gives Kahl access to a camera in the flooded lower level, showing two terminals with glowing symbols as well as the pump controls. Kahl must cycle the symbols on the screens so they match symbols nearby, then activate the pump controls. This will drain the water and render the area traversable.
(upon successfully activating the pump system) Kaelli: "Kahl. You surprise me. Clever boy."
The damaged Thumper is at the bottom of the pond, and once the water is drained Kahl can walk up to it and collect the parts by interacting with it.
(upon gathering the parts) Kahl: "Rusty. Chipper won't like."
Kaelli: "Oh, well, by all means let's shop around for something better."
Optional objective: Find extra Thumper parts for Chipper (waterfall gate/shock mine clearing)
There are two more variants of the Thumper scavenge optional objective that can spawn instead of the pump station, each in a tiny clearing off to the side of the main path. They share the same dialogue.
(upon arriving at the clearing) Kaelli: "What about that one? The Thumper. Lots of weapons on that thing."
Kahl: [grunts] "This one dead."
Kaelli: [sighs] "I'm sure they're all dead, Kahl. Look at this place."
In one, a wrecked Thumper lies under a waterfall, with the clearing blocked off by a Narmer energy barrier. Kahl can use a nearby console to take control of a camera mounted behind the energy barrier, which can be used to disable the gate's power source and allow access to the Thumper parts.
In the other, the entire clearing is subject to electricity discharged from three active shock mines, preventing Kahl from approaching the Thumper. Kahl must use the jetpack to fly across the clearing and access a console. The console can be used to raise a crate using a crane, exposing the three shock mines, which can then be disabled via the console. Kahl can then safely collect the Thumper parts.
(upon gathering the parts) Kahl: "Dead. See?"
Kaelli: "Not really. Can we hurry this along?"
Back on the path to the main objective, Kahl must continue through the canyon, killing more Sentients and rescuing some more Grineer (there are 6 veiled Grineer in total, but saving them is completely optional). Eventually Kahl will come to another energy barrier, which must be deactivated by matching two symbols to the ones projected nearby, in a manner identical to the pump station. On the other side of the gate is a rope bridge leading to a damaged Tusk resource cache.
Kaelli: "Kahl, looks like there's some bigger firepower for you ahead. Can you carry th—"
Kahl: "Kahl can carry."
Inside the cache is a Kuva Ayanga, which Kahl must pick up in order to proceed. The Salvaged Kuva Ayanga will replace his Grakata for the rest of the mission.
(upon equipping Salvaged Kuva Ayanga, variant) Kahl: "Kahl always want one of these."
(upon equipping Salvaged Kuva Ayanga, variant) Kahl: "This make big boom."
(upon equipping Salvaged Kuva Ayanga, variant) Kahl: "Kahl get upgrade."
(upon equipping Salvaged Kuva Ayanga, variant) Kahl: "Old gun good. This gun better."
(upon equipping Salvaged Kuva Ayanga, variant) Kahl: "New gun. Hahaha. Kahl like."
Kaelli: "Cross that rope bridge."
Another series of rope bridges leads to a damaged, seemingly inert Thumper. The bridge is heavily defended by Sentients, but Kahl's followers are effective at engaging them.
Kahl: "Need break Thumper open."
Upon shooting at the damaged Thumper with the Kuva Ayanga, it will stir to life, displaying Narmer holograms.
Kahl: "Worm Thumper!"
The Thumper will immediately jump away, deeper within the canyon.
Kahl: "Chipper want… lo-co-mo-tor core. That behind armour."
Kaelli: "Just making notes. I am learning so much from you."
Kahl: [angry grumble]
Just through a tunnel is a clearing, with a large Grineer fortification in the centre, and defensible positions on cliffs around the perimeter. Rope bridges connect the various vantage points. The Narmer Thumper is stomping around on the clearing floor, and Kahl and his team must destroy it. Sentients will continue to spawn in the arena until the fight is complete. The Thumper must be taken down like all other Thumpers: shooting off the armour plates on the legs to expose the weak points, then damaging the weak points. The Thumper is immune to damage in all other areas. However, once one of its weak points is destroyed, it will go completely invulnerable.
Kahl: [panting, groan] "Gun no good here."
Kaelli: "There has to be something we can do. It's just a machine."
Kaelli: "Kahl, there are multiple Ramparts near your location. Heavy gun emplacements. I suggest you use them!"
Kahl (sarcastically): "Kahl learning soooo much from you."
The vantage points at the centre and sides of the clearing have several Rampart turrets, which fire single explosive shots with a long recharge time. If a Rampart shot hits the Thumper, it will remove the invulnerability, allowing Kahl to focus on the next weak point with his Ayanga.
(upon removing invulnerability) Kahl: "Kahl hurt it bad. Now Kahl finish job."
This process must be repeated for all four legs.
(upon destroying the Narmer Thumper) Kaelli: "Okay, I admit, I'm a little impressed. Go on then. Tell me. How did you do that?"
Kahl: "Shoot in right place. And not die."
The extraction point is in the next tile, where Kahl's Bolkor waits on the landing pad.
(mission complete) Kaelli: "All aboard. Keep your heads and biceps inside the windows."