Quinn Dialogue
Quinn is one of the Holdfasts on the Zariman 10-0 colony ship. He leads the other Holdfasts as they seek to reclaim their ship from invaders both supernatural and mundane.
Quinn is one of the Holdfasts on the Zariman 10-0 colony ship. He leads the other Holdfasts as they seek to reclaim their ship from invaders both supernatural and mundane.
The Fortuna bounties Crush the Cult, Digging for Narmer, and Master's Voice are unlocked following completion of The New War.
An Ostron has gone missing on the Plains. Find them and bring them home.
When tragedy strikes, the Ventkids search for hope in a long-lost story.
Enter the level and kill every enemy you encounter. Leave no one standing.
Prototype tech is being delivered to the Grineer. Scour the Plains until you find it!
Narmer are all fired up. They just promoted a cultist to Commander rank. Go and demote him to dead.
Narmer are recruiting by force. They've taken one of our own and are planning a veiling ceremony. Stop them.
Narmer numbers are rising. They're planning something big. Cut them down before they march on Cetus again.
Sometimes, strategic opportunities to weaken the Grineer position arise at unexpected times. If this occurs, the Lotus will alert a nearby Tenno on the Plains of Eidolon to undertake this task