Sanctum Anatomica Bounties

Bounties in Albrecht's laboratories, assigned by Fibonacci, do not have unique dialogue like those at other hub areas. Instead, they take the form of a normal Sanctum Anatomica mission with an additional objective. Both the main mission objective and the additional bounty objective are required to complete the mission. Below are listed all of Fibonacci's bounties, their descriptions, and their objectives. Many objectives increase difficulty by tier (such as requiring more enemy kills at higher tiers).
Air Defence
We shall not stand idly by while the Murmur hurls violence on us from above. Take out their airborne units.
Bounty objective: Kill 3 flying Murmur enemies (all mission types1)
Anxious Activation
To conquer the Murmur you must first master the art of multi-tasking. Activate 2 Conduits in 30s.
Bounty objective: Activate 2 Conduits in 30s (restricted to Disruption)
Big Fish
The time is long overdue to show those insubordinate Rogue Voidrigs who runs things around here. Dismantle a few of them.
Bounty objective: Eliminate 2 Rogue Voidrigs (all mission types except Mirror Defence2)
Chemistry Lesson
Experiment time! What happens when Vitriol comes into contact with our enemies? I await your results.
Bounty objective: Douse 30 enemies with Vitriol (all mission types except Assassination and Exterminate3)
Clean House
Murmur Sarcophages, stockpiles for their creeping takeover of Papa's laboratories. Raid the Sarcophages. Leave those things nothing of value.
Bounty objective: Find 3 Murmur Sarcophages (all mission types except Alchemy4)
Cull the Culverin
The Rogue Culverin. A formidable fighter of Papa's own design; yet I have seen its schematics and I believe it has several vulnerabilities. Test my theory: locate its weak points and destroy them.
Bounty objective: Destroy 16/24/32/42 Culverin weak points (all mission types)
Deadly Whispers
Papa wrote of the uncanny, the doppelgänger, the whisper self. Find your dark Whisper and conquer it.
Bounty objective: Defeat the Mocking or Scathing Whisper (all mission types except Mirror Defence)
Determined Demolishers
Be wary; Papa's advanced security protocols have been triggered. Necramech Demolishers will be invulnerable until 40m from their target Conduit.
Bounty objective: Demolishers invulnerable until 40m from Conduit (restricted to Disruption)
Dismantle Demolishers
Papa's Necramech Demolishers are formidable, yet, I theorise their limbs are vulnerable. Prove my theory: destroy Necramech Demolisher limbs.
Bounty objective: Destroy 3/5/8 Demolisher limbs (restricted to Disruption)
Fire Storm
Fire, it can create and it can destroy. Today, we test the destructive power of fire.
Bounty objective: Hit enemies with 6/12/18 Fire Amphors (restricted to Alchemy)
Ice Death
Someday, in the very distant future, our universe will cool completely and experience 'heat death'. In the meantime, use Cold Amphors to speed things along for our enemy.
Bounty objective: Hit enemies with 6/12/18 Cold Amphors (restricted to Alchemy)
A Loyal Necramech
Find a terminal and deploy your personal Necramech. Perhaps your shining example will teach manners to those rogue marauders out in the labs.
Bounty objective: Summon a Necramech (all mission types except Mirror Defence)
On the Clock
Get in. Get out. No time for lollygagging. Speed is of the essence.
Bounty objective: Complete this bounty in 6 minutes (restricted to Exterminate)
Paranoia Protocol
The Paranoia Protocol: Papa's Dockets disappear after lying on the ground for 20 consecutive seconds. Do not delay.
Bounty objective: Dockets disappear after 20 seconds (restricted to Disruption)
Poison Chalice
If The Murmur is so interested in Alchemy, then they shall experience the reactions first hand. Starting with elemental Toxin.
Bounty objective: Hit enemies with 6/12/18 Toxin Amphors (restricted to Alchemy)
See No Evil
The visual and auditory sensors are crucial to our survival. Test the Auricle and Vitreum's advanced defences.
Bounty objective: Collect Vosphene Glyphs to activate 1/2/3/4 defences (restricted to Mirror Defence)
Shock Therapy
Could painful electric shocks have a positive impact on the demeanour of our adversaries? Only one way to find out.
Bounty objective: Hit enemies with 6/12/18 Electric Amphors (restricted to Alchemy)
Silence the Murmur
The Murmur grows ever louder and we need silence to concentrate. Go now, quiet them down. For good.
Bounty objective: Eliminate 100/150/200/250 Murmur enemies (all mission types except Exterminate)
Stare Down
The many eyes of the Indifference peer at us from beyond. Expose them, and take them out.
Bounty objective: Collect 45 Murmur Eyes (restricted to Assassination)
Tide of Lohk
Lohk Surges are inescapable reminders that the Void has leaked into the labs. The only path forward is to embrace them.
Bounty objective: Activate 1/2/3 Lohk Surges (all mission types except Mirror Defence)
Wrecking Crew
The Murmur has made themselves all too comfortable in Papa's laboratory. Time to make them uncomfortable. Destroy everything not bolted down. Leave them nothing of import.
Bounty objective: Destroy 60 decorations (all mission types)
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